﻿using UnityEngine;
using System.Collections;

public class JumpableTrigger : TriggerBase
{
    /*public override void NoticeExit(object sender, GameObject gameSender){
        switch (sender.GetType ().Name) {
        case "PlayerCharacter":
            gameSender.GetComponent<PlayerCharacter>().Jump();
            break;
        default:
            break;
        }
    }*/
}
